
#ifndef PRIMITIVEEDITOR_H
#define PRIMITIVEEDITOR_H

#include <BViewer>
#include <BRoundHandler>
#include <BDialog>

#include "PrimitiveHandler.h"

class BPrimitiveDialog : public BDialog
{
	BOBJECT(BPrimitiveDialog);
public:
	BPrimitiveDialog(BWidget* parent = 0);
	~BPrimitiveDialog();

protected:
	void slotAssetChanged(BObject* object, const BValue& value);


private:
	BViewer*
};

#endif
